Bar
F (R U R' U') F'
For the last year or so I have been playing with speedcubes and learning how to solve them. This is a list of the last layer algorithms I know, or am learning. Mainly placing them here so I can use them as a reference. I'll be adding to them over time. Most of these algorithms came from JPerm's youtube videos.
Bar
F (R U R' U') F'
L
f (R U R' U') f'
Dot
F (R U R' U') F' f (R U R' U') f'
Sune
R U R' U R U2 R'
Antisune
L' U' L U' L' U2 L
I do Antisune as a mirrored Sune using my left hand. Not the fastest way to do it but easy to remember.
H
F (R U R' U')3 F'
Pi
R U2 (R2 U' R2 U' R2) U2 R
T
(r U R' U')(r' F R F')
U
(R2 D)(R' U2)(R D')(R' U2 R')
L
(R' F)(R B')(R' F')(R B)
A(a)
(R' F R') B2 (R F' R') B2 R2
I use this to permute corners. Place the headlights to the back. If there are no headlights you need to execute it twice. Originally learnt this algorithm from badmephisto's video.
U
R U' R U R U R U' R' U' R2
To cycle edges the other direction I do this algorithm with my left hand.
H
M2 U' (M2 U2 M2) U' M2
Z
M' U' (M2 U' M2) U' M' (U2 M2)
E
x' (L' U L D') (L' U' L D) (L' U' L D') (L' U L D)
T
(R U R' U') R' F R2 (U' R' U') (R U R' F')
F
(R' U' F') R U R' U' R' F R2 U' R' U' R U R' U R
This is a T perm with 3 setup moves and the last F' cancelled when undoing the setup moves.
Y
F (R U' R' U') (R U R' F') (R U R' U') (R' F R F')
Ja
x R2 F R F' R U2 r' U r U2