Mike's 3x3 Algorithms

For the last year or so I have been playing with speedcubes and learning how to solve them. This is a list of the last layer algorithms I know, or am learning. Mainly placing them here so I can use them as a reference. I'll be adding to them over time. Most of these algorithms came from JPerm's youtube videos.

OLL

Cross

Bar

F (R U R' U') F'

L

f (R U R' U') f'

Dot

F (R U R' U') F' f (R U R' U') f'

Corners

Sune

R U R' U R U2 R'

Antisune

L' U' L U' L' U2 L

I do Antisune as a mirrored Sune using my left hand. Not the fastest way to do it but easy to remember.

H

F (R U R' U')3 F'

Pi

R U2 (R2 U' R2 U' R2) U2 R

T

(r U R' U')(r' F R F')

U

(R2 D)(R' U2)(R D')(R' U2 R')

L

(R' F)(R B')(R' F')(R B)

PLL

Corners

A(a)

(R' F R') B2 (R F' R') B2 R2

I use this to permute corners. Place the headlights to the back. If there are no headlights you need to execute it twice. Originally learnt this algorithm from badmephisto's video.

Edges

U

R U' R U R U R U' R' U' R2

To cycle edges the other direction I do this algorithm with my left hand.

H

M2 U' (M2 U2 M2) U' M2

Z

M' U' (M2 U' M2) U' M' (U2 M2)

Remaining PLLs

E

x' (L' U L D') (L' U' L D) (L' U' L D') (L' U L D)

T

(R U R' U') R' F R2 (U' R' U') (R U R' F')

F

(R' U' F') R U R' U' R' F R2 U' R' U' R U R' U R

This is a T perm with 3 setup moves and the last F' cancelled when undoing the setup moves.

Y

F (R U' R' U') (R U R' F') (R U R' U') (R' F R F')

Ja

x R2 F R F' R U2 r' U r U2